GAMES PROJECT

BeamNG Destruction System

Soft-body vehicle destruction physics system.

ClientPhysics Simulation
Year2024
EngineUnity
PlatformsPC
// OVERVIEW

About This Project

BeamNG Destruction System brings next-generation soft-body vehicle physics to Unity, enabling developers to create driving experiences with realistic damage modeling. Unlike rigid body physics that treat vehicles as indestructible shells, this system models each vehicle as a mesh of interconnected nodes that deform, crumple, and tear under impact forces. Collisions result in accurate damage patterns — frontal impacts crumple hoods and push engines backward, side impacts deform doors and pillars, rollovers crush roofs asymmetrically. The deformation affects vehicle handling: bent suspension components alter wheel alignment, damaged engines reduce power, and structural damage changes weight distribution. The system is optimized for real-time performance, using GPU compute shaders to calculate thousands of node interactions at 60fps. Developers can integrate the physics system into racing games, crash test simulators, or destruction sandbox experiences. Comprehensive documentation and sample projects accelerate integration.

// FEATURES

What It Does

01

Soft-body physics with thousands of interconnected nodes

02

Realistic crumple zones and damage propagation

03

Deformation affecting vehicle handling and performance

04

GPU-accelerated calculations for real-time performance

05

Integration-ready SDK with documentation and samples

06

Customizable material properties for different vehicle types

// STACK

Built With

TECHNOLOGIES

UnityCustom Physics EngineMesh DeformationCompute Shaders

PLATFORMS

PC
ENG

Engine

Unity

YR

Year

2024

CAT

Category

Physics Simulation

// CONTEXT

Project Scope

GAMES

Studio

Games Studio

1

Platforms

Deployed to 1 platform

4

Tech Depth

4 technologies across Unity

CLIENT.REF

Client

Physics Simulation

Delivered

2024

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