BeamNG Destruction System
Soft-body vehicle destruction physics system.
About This Project
BeamNG Destruction System brings next-generation soft-body vehicle physics to Unity, enabling developers to create driving experiences with realistic damage modeling. Unlike rigid body physics that treat vehicles as indestructible shells, this system models each vehicle as a mesh of interconnected nodes that deform, crumple, and tear under impact forces. Collisions result in accurate damage patterns — frontal impacts crumple hoods and push engines backward, side impacts deform doors and pillars, rollovers crush roofs asymmetrically. The deformation affects vehicle handling: bent suspension components alter wheel alignment, damaged engines reduce power, and structural damage changes weight distribution. The system is optimized for real-time performance, using GPU compute shaders to calculate thousands of node interactions at 60fps. Developers can integrate the physics system into racing games, crash test simulators, or destruction sandbox experiences. Comprehensive documentation and sample projects accelerate integration.
What It Does
Soft-body physics with thousands of interconnected nodes
Realistic crumple zones and damage propagation
Deformation affecting vehicle handling and performance
GPU-accelerated calculations for real-time performance
Integration-ready SDK with documentation and samples
Customizable material properties for different vehicle types
Built With
TECHNOLOGIES
PLATFORMS
Engine
Unity
Year
2024
Category
Physics Simulation
Project Scope
Studio
Games Studio
Platforms
Deployed to 1 platform
Tech Depth
4 technologies across Unity
Client
Physics Simulation
Delivered
2024