TIER.02

Co-dev Squads

Augmenting your existing team with WODH specialists. Shared sprints, shared context.

Your team leads. We reinforce. Co-dev Squads embed WODH specialists directly into your existing workflow — same Jira board, same standups, same sprint cadence. We match skill gaps: need a multiplayer engineer? A technical artist? A UX designer? We fill the seats with people who ship, not contractors who disappear. The result is your team, amplified — without the overhead of permanent hires.

2wk

Onboarding

3-12

Squad Size

Flex Scale

FIT.CHECK

IDEAL FOR

Studios with an existing team that needs to scale for a milestone, fill skill gaps, or accelerate a specific feature track.

// PROCESS

How It Works.

01

Gap Analysis

We map your current team against project needs. Identify exactly which roles and skill levels will have the most impact.

02

Squad Match

We handpick squad members from our bench. You interview and approve. Everyone starts with a 2-week trial period.

03

Embed & Sync

Squad members join your tools, channels, and rituals. They work your hours, attend your standups, follow your conventions.

04

Scale Up/Down

Add or remove squad members as the project evolves. No long-term contracts — scale to the milestone.

// INCLUDED

What You Get

01

Handpicked specialists matched to your stack

02

Full integration with your project management tools

03

Overlap with your timezone (±3 hours)

04

Squad lead for coordination

05

Flexible scaling — add/remove monthly

06

Knowledge transfer documentation

07

No lock-in contracts

// FAQ

Common Questions.

How fast can you onboard?

Most squads are embedded within 2 weeks. For common stacks (Unity/C#, Unreal/C++), we can start within days.

Do squad members work our hours?

Yes. We guarantee overlap with your core working hours. Most of our team operates across GMT to GMT+5.

What if a squad member isn't the right fit?

We replace them within a week. The 2-week trial exists for exactly this reason.

Ready for Co-dev Squads?