Full Production
End-to-end delivery from concept to ship. We own the pipeline, you own the product.
You bring the vision — we build the entire thing. Full Production means WODH takes ownership of the development lifecycle: concept workshops, prototyping, production sprints, QA, optimization, and platform submission. You get a dedicated team, a production manager, and weekly builds. We run our own pipeline, hit our own deadlines, and ship to your quality bar. This is how studios scale without scaling headcount.
18mo
Avg Engagement
8-20
Team Size
100%
Pipeline Ownership
IDEAL FOR
Studios and publishers who need a full project delivered without hiring an internal team. Best for greenfield projects, ports, or standalone features.
// PROCESS
How It Works.
Discovery & Scoping
We run a 1-2 week discovery sprint. GDD review, technical audit, scope definition, milestone planning. Output: a production plan with timelines and team composition.
Team Assembly
We assemble a dedicated team matched to your tech stack and genre. Engineers, artists, designers, QA — all vetted, all full-time on your project.
Sprint Cadence
2-week sprints with playable builds. Weekly syncs, daily standups optional. You review, we iterate. No surprises.
Polish & Ship
Final optimization pass, platform compliance, store submission support. We stay on for launch support and hotfixes.
What You Get
Dedicated production manager
Full engineering + art + design team
CI/CD pipeline setup and management
Weekly playable builds
QA and performance testing
Platform submission support
Post-launch support (30-90 days)
// FAQ
Common Questions.
What if the scope changes mid-project?
We plan for it. Every milestone has a scope review checkpoint. Changes are re-scoped with clear impact on timeline and budget — no hidden costs.
Do we own the IP?
Yes. 100% of IP, code, and assets transfer to you. We work under work-for-hire agreements.
What engines do you support?
Unity and Unreal primarily. We also work with Godot and custom engines depending on the project.