GAMES PROJECT

Multiplayer Shooting

Competitive multiplayer FPS action.

ClientFPS Studio
Year2024
EngineUnity
PlatformsPC, Mobile
// OVERVIEW

About This Project

Multiplayer Shooting delivers fast-paced competitive first-person shooter action optimized for both PC and mobile platforms. The game features precise gunplay with realistic ballistics, recoil patterns learnable through practice, and weapon handling that rewards skill development. Multiple game modes cater to different playstyles: Team Deathmatch for pure combat, Search and Destroy for tactical teamwork, Domination for objective control, and Free-for-All for lone wolves. An extensive arsenal spans pistols, SMGs, assault rifles, shotguns, and sniper rifles, each with unique characteristics and upgrade paths. The progression system unlocks attachments, skins, and perks without creating pay-to-win imbalances. Ranked matchmaking uses skill-based algorithms to create fair matches, while casual playlists welcome players of all abilities. The anti-cheat system combines server-side validation with machine learning detection to maintain competitive integrity across millions of daily matches.

// FEATURES

What It Does

01

Precise gunplay with learnable recoil patterns

02

Multiple game modes for varied playstyles

03

Extensive weapon arsenal with upgrade paths

04

Skill-based matchmaking for fair competition

05

Cross-platform play between PC and mobile

06

Advanced anti-cheat protecting competitive integrity

// STACK

Built With

TECHNOLOGIES

UnityPhotonFPS KitAnti-Cheat SDK

PLATFORMS

PCMobile
ENG

Engine

Unity

YR

Year

2024

CAT

Category

FPS Multiplayer

// CONTEXT

Project Scope

GAMES

Studio

Games Studio

2

Platforms

Deployed to 2 platforms

4

Tech Depth

4 technologies across Unity

CLIENT.REF

Client

FPS Studio

Delivered

2024

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