GAMES PROJECT

Project Racer

Competitive racing with tight, replayable sessions.

ClientInternal
Year2024
EngineUnity
PlatformsPC, Console
// OVERVIEW

About This Project

Project Racer distills arcade racing to its purest form: tight controls, readable tracks, and competitive multiplayer that rewards both skill and consistency. The game's handling model strikes a careful balance — vehicles are responsive and predictable, with drifting that's intuitive to initiate but deep to master. Tracks are designed for flow, featuring banked curves, multiple racing lines, and shortcuts that reward exploration without breaking balance. The reactive environment responds to player actions: barriers shatter on impact, tire marks persist on pavement, and weather conditions dynamically affect grip levels. Career mode progresses through vehicle classes from compact hatchbacks to hypercars, each handling distinctly. The track editor empowers the community to create, share, and rate custom tracks, ensuring endless variety. Online multiplayer supports casual and ranked races, with replay systems and ghost data enabling continuous improvement. The clean, console-inspired UI presents information clearly without cluttering the screen.

// FEATURES

What It Does

01

Balanced arcade handling with deep drift mechanics

02

Reactive environment with dynamic weather effects

03

Full-featured track editor with community sharing

04

Career mode across multiple vehicle classes

05

Ghost racing and replay systems for improvement

06

Ranked online multiplayer with seasonal competitions

// STACK

Built With

TECHNOLOGIES

UnityC#Netcode for GameObjectsSteam SDK

PLATFORMS

PCConsole
ENG

Engine

Unity

YR

Year

2024

CAT

Category

Arcade Racing

// CONTEXT

Project Scope

GAMES

Studio

Games Studio

2

Platforms

Deployed to 2 platforms

4

Tech Depth

4 technologies across Unity

CLIENT.REF

Client

Internal

Delivered

2024

Want Something Like This?