XR PROJECT

TopDown VR

Immersive top-down VR perspective gameplay.

ClientStudio Project
Year2024
EngineUnity
PlatformsQuest, PC VR
// OVERVIEW

About This Project

TopDown VR reimagines the strategy game genre by placing players physically inside a god-game perspective. Instead of viewing a flat screen, players stand above a living diorama world, reaching down to interact with units, terrain, and structures using their hands. The experience combines the strategic depth of games like Populous and Black & White with the physical presence of virtual reality. Players can lean in to examine individual units, use hand gestures to cast abilities, and physically walk around their domain to survey their kingdom from different angles. The game features a campaign mode where players guide a civilization from primitive tribes to a space-faring empire, plus procedurally generated sandbox scenarios. Special attention was given to comfort — the world floats at table height, eliminating the disorientation common in VR strategy games.

// FEATURES

What It Does

01

Physical god-game interaction using hand tracking and controllers

02

Procedurally generated worlds with dynamic weather and seasons

03

Civilization progression from stone age to space exploration

04

Gesture-based ability system for divine interventions

05

Asynchronous multiplayer with world invasion mechanics

06

Accessibility options including seated play and comfort vignettes

// STACK

Built With

TECHNOLOGIES

UnityOculus SDKXR Interaction ToolkitProcedural Generation

PLATFORMS

QuestPC VR
ENG

Engine

Unity

YR

Year

2024

CAT

Category

VR Experience

// CONTEXT

Project Scope

XR

Studio

XR Studio

2

Platforms

Deployed to 2 platforms

4

Tech Depth

4 technologies across Unity

CLIENT.REF

Client

Studio Project

Delivered

2024

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